AI Insights · Timothy · December 2022
Top 5 Basketball Games on Unified Platform in Lebanon Q4 2022
Explore the performance trends of the top 5 basketball games in Lebanon during Q4 2022, including downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 basketball games in Lebanon showed varied performance across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the trends and popularity of these games.
Basketball Stars™: Multiplayer from Miniclip.com experienced a fluctuating trend in weekly revenue, peaking at $63 in the final week of September and seeing smaller peaks such as $24 in late November. Weekly downloads showed a consistent upward trend, reaching 2.2K by the end of December. Active users also increased steadily, from approximately 5K in late September to over 6.6K by the end of December.
NBA LIVE Mobile Basketball by Electronic Arts saw a revenue peak of $105 in early October, followed by a general decline, stabilizing around $10 towards the end of the quarter. Downloads fluctuated, with a high of 845 in late October and a low of 415 in early December. Active users decreased from 7.3K in late September to around 5.8K by the end of December.
Basket Battle by SUPERSONIC STUDIOS LTD had no revenue throughout the quarter but showed significant download activity, peaking at 2.1K in late October and ending the quarter with 1.3K downloads. Active user numbers mirrored this trend, peaking at 4.2K in late October and concluding the quarter with 4.3K active users.
Mini Basketball, another title from Miniclip.com, had modest revenue with a peak of $22 in late September and another small peak of $10 at the end of December. Downloads were relatively stable, peaking at 650 in late October. Active users also showed a steady trend, increasing from 764 in late September to 1K by the end of December.
Basketball Arena - Sports Game by MASOMO LIMITED had minimal revenue, with a small peak of $12 at the end of December. Downloads were highest in late October at 560 and showed some variability, ending the quarter at 449. Active users increased from 1.3K in late September to nearly 2K by the end of December.
For more detailed insights and data, visit Sensor Tower.